Using video games as her medium, Minnesota entrepreneur Jules Porter is continuing her mission to transform the video game industry from within. Porter is currently working on the game Ultimate Elder Battle Royale, a quirky game that envisions a world in which superheroes grow old and have to fight bad guys with canes and walkers. In this game most of the characters are Black, Indigenous and people of color.
By creating video games that center on BIPOC, Porter is hoping to empower young Black people, as well as cultivate empathy in those who don’t experience racism.
In 2019 Porter founded Seraph 7 Studios and became the first and only Black woman in the world to own a console video game development company.
“The goal is to put out positive images of Black people,” Porter said.
Porter, who has played video games for most of her life, understands the simplistic depictions of Black people in video games well, either as a drug dealer or a criminal.
Assassin’s Creed is a video game that places players into different historical places in each rendition. It was praised for its diversity in 2013 when Assassin’s Creed: Liberation was released and featured a Black female protagonist. The game takes place in colonial New Orleans sometime after the French and Indian War, and the protagonist is the daughter of an enslaved woman and her captor. At certain points of the game, players have to dress up as people who are enslaved to complete missions.
“I don’t want to dress up as a slave in my fantasy,” she said.
That’s just one example of the simplistic – and negative – tropes that plague representation of Black people in video games, Porter said: portrayals that fail to acknowledge the full humanity of Black people and perpetuate the view that they are dangerous–a view that has real-world implications, especially in terms of policing.
Porter hopes to undo the unconscious biases many hold through telling diverse stories in video games. In her view, “racism is within people’s hearts and to change hearts you need to use media.”
Using positive representations of Black characters, Porter also wants to empower Black video game players, an audience that is unacknowledged. She is also drawn to reshaping the Black experience in Minnesota, characterized by the economic disparities that exist between white and Black residents.
Based on data from the U.S. Census Bureau, the median income for a white family of four in Minnesota is $83,000, compared to $31,000-$33,000 for a Black family of four and $27,000 for a Native American family. Minnesota has one of the worst economic disparities between white and Black people in the country.
To reshape the Black experience, Porter is creating a curriculum to empower and drive students of color, especially those from low-income backgrounds, in video game development. Through this curriculum youth will have the opportunity to become video game developers.
Porter hopes her program will expose students to – and eventually get them a job in – video game development. By marketing this curriculum to low-income and Black students, Porter strives to create upward mobility and cultivate economic power within Minnesota’s Black population.